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Numerical Integration - Jingo

The n-body problem

When there are only two bodies in a system, for example the Sun and one planet, they orbit their common centre of gravity in elliptical orbits as described by Kepler. It is relatively easy to compute the position of each body along its orbit at any given time. If we introduce another planet then it gets more complicated because the gravitational attraction between the two planets must be taken into account. This will cause some disruption or 'perturbation' to the normal elliptical orbits.

Calculating  perturbations is a complex mathematical problem, the "n-body" problem. There are no straightforward equations to describe this kind of motion. Numerical Integration is an approach to solving this problem using the "brute force" of computers.

Numerical Integration

Given that we know the positions and velocities of all the bodies in a celestial system we can predict their future paths with a fair degree of accuracy.

  • Firstly we calculate the gravitational attractions between all the bodies in their initial positions.
  • Then we calculate the movement of each body during a small time step, taking into account the initial velocities and the effects of the gravitational attractions.
  • This gives us a new set of positions and velocities that can be used to repeat the process.
  • We can repeat the process as many times as we like, forecasting the positions of the bodies into the furure.

The problem with this approach is that, during the small time step, the bodies all move relative to each other so that the gravitational attractions we originally calculated are no longer correct. This introduces an error during each time step. If we keep the time step small then the error will be small - but there will be many steps.

Mathematicians have come up with many different methods to try and minimise the size of the error and the integrator used in this website includes a number of different methods. 

Jingo

The Jingo (Java INtegration of Gravitational Orbits) program has been developed to help me understand and test various numerical integration methods. The objective was to produce an integrator that could display a variety of interesting orbital behaviours in the Solar System (and beyond). Java was used as the development language so that the integrator can be delivered from a website.

Details of the mathematics of the calculations will be published later.  

For most of the Solar System examples the integrator uses actual body masses and heliocentric  (i.e. relative to the centre of the Sun) positions and velocities as at 12:00 on 1st Jan 2000. This data is obtained from the JPL Horizons telnet service.

Your system must be enabled for Java applets in order to see the program in action.

  • All the simulations here use genuine 'real' positions, velocities and gravity calculations - no 'tricks' are used to obtain the various orbit shapes.

Speed

The "integration step" in most of the examples is variable and determined by the two bodies that have the shortest "close encounter" time. A fairly short integration step is used to maintain accuracy.

The "display step" determines how often the positions are updated on the screen. In most examples this can be modified using the speed control. As a considerable proportion of the computer power is devoted to producing the screen image, a long display step can be used to achieve quite high speed integrations. The overall Solar System example will run a 1000 year integration in about 5 mins on my 2.4Gh machine.   

Accuracy

As mentioned above, there is as small error introduced into each integration time step. The simulations of the Solar System shown here are produced using the Yoshida 6th Order integration method. The positions of objects on the screen are correct to within one or two pixels over an integration period of at least 1000 years. The calculations include the gravitational effects of all the bodies shown, they do not account for relativity or solar wind etc.

 


Tony Evans 2004-2008